

Start a new pool, add your Willpower to it. This is the Drain Damage Value, minimum 2. If the owed services are reduced to zero or less, it will leave on its next action, but any magician may attempt to summon it before it leaves. If you have hits left over, each hit reduces the target spirits owed services. If you have zero or fewer hits, nothing happens. Subtract the spirits hits from your hits. If the target is a bound spirit, the gamemaster also rolls its summoners Magic rating and adds those hits. The gamemaster rolls the target spirits Force and adds up the hits. Subtract any Wound Modifier from your pool. Add the Force of a Banishing Focus (if it is of the correct type) and Power Focus to your pool. Add or subtract the modifier for your Mentor Spirit to your pool, if applicable. Choose a target spirit and find its force, along with its type, and whether it has been bound. VITAL STATISTICSATTRIBUTESMagic Willpower (Drain Resistance Attribute) Banishing Power Focus Target Sprits Owed Services Target Spirits Force Target Spirits Summoners Magic Mentor Spirit Modier Banishing Focus Wound ModierHermetic: Shamanic: Aboriginal: Aztech: Black Magic: Buddhist: Chaos Magic: Christian Theurgy: Druidic: Egyptian: Hindu: Islamic: Norse:ĭRAIN RESISTANCE ATTRIBUTESLogic Charisma Charisma Charisma Charisma Intuition Logic Charisma Intuition Intuition Logic Logic Charisma Path of the Wheel: Psionic: Qabbalistic: Rastafarian: Shinto: Traditional or Hedge Witchcraft: Voodoo: Wicca (Goddess): Wicca (Gardnerian): Wuxing: Zoroastrian: Charisma Intuition Logic Intuition Charisma Intuition Charisma Intuition Logic Logic Logic If you did not reduce the Drain Damage Value to zero, apply the damage to your Condition Monitor: Physical if the Force was greater than your Magic, Stun otherwise. Subtract one from the Drain Damage Value for each hit. Add the Drain Resistance Attribute, according to your tradition. This is the Damage Value of the Drain, minimum 2. If you have hits left over, each hit counts as a service the spirit owes you. If you have zero or fewer remaining hits, no spirit appears.

The gamemaster rolls the spirits Force and adds up the hits. Subtract any Wound Modier from your pool. Add the Force of a Summoning Focus (if it is of the correct type) and Power Focus to your pool. Add or subtract the modier for your Mentor Spirit to your pool, if applicable. Choose a Force for the spirit, up to twice your Magic. VITAL STATISTICSATTRIBUTESMagic Willpower (Drain Resistance Attribute) Summoning Spirit Type Desired Force Mentor Spirit Bonus Summoning / Power Focus Wound Modier Your Hits Spirits Hits Drain Damage Value DRAIN RESISTANCE ATTRIBUTESHermetic: Shamanic: Aboriginal: Aztech: Black Magic: Buddhist: Chaos Magic: Christian Theurgy: Druidic: Egyptian: Hindu: Islamic: Logic Charisma Charisma Charisma Charisma Intuition Logic Charisma Intuition Intuition Logic Logic Norse: Path of the Wheel: Psionic: Qabbalistic: Rastafarian: Shinto: Traditional or Hedge Witchcraft: Voodoo: Wicca (Goddess): Wicca (Gardnerian): Wuxing: Zoroastrian: Charisma Charisma Intuition Logic Intuition Charisma Intuition Charisma Intuition Logic Logic Logic
